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Lord of the Rings Online: Steefel Interview on Localization, Book 12

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Lord of the Rings Online has launched Book 11 in North The States and Europe, and as their focus shifts to Book 12, they've also developed an increased awareness of the game's global electric potential.

"I was in Korea 2 weeks ago at G-Star," said Executive Producer Jeffrey Steefel. "We went on that point to signed out distribution agreement with NHN, who run Hangame."

The agreement is the initiative in their effort to bring down Lord of the Rings Online to one of the world's hottest MMOG markets.

"They're about the best married person we could rule in Korea," he said. "They actually receive fractional the country of Korea recorded on their secret plan help."

On top of their millions of users, NHN also operates over 50% of the internet cafes in Han-Gook, which is where almost hoi polloi in that country play their MMOGs, and are the largest public company connected the KOSDAQ, which is similar to the NASDAQ in North America. It's a big chance for Lord of the Rings Online to branch out and greatly expand the count of people who delight it, but for it to be successful; umteen things have to be finished very carefully.

"We've always view of this gimpy globally from the beginning," He same. They have to make the user user interface (UI) Thomas More familiar to the Korean gamer and completely reconsider the business manikin they use therein region. A subscription servicing simply North Korean won't work in Korea, where the industry is hopped-up off of little transactions.

For long time, North North American country games take up had issues with the divergent business models. The big North American titles are studied for subscriptions and sometimes that makes it difficult to changeover when it comes time to prosper into Asia.

Another area that games usually undergo issues is in the art department, where Korean gamers generally prefer more exaggerated, bright palettes. "In building the art, we've forever kept Asia in mind," Steefel told us. He explained that even in recent updates, they undergo introduced large, brighter, more exaggerated items and appurtenance. He is confident that while the UI, language and byplay models may have to modification for Asia, the art can remain consistent across all regions.

The gamey, which will also soon establish in China, faces an ascending climb when it comes to what most consider their strongest asset: the intellectual property.

"IT's popular, only it's nothing like North America and Europe for obvious reasons," Steefel admitted. John Ronald Reuel Tolkien's work has a craze-wish readership in the Midwestern world and is firmly rooted in European mythology. In Asia, they induce their possess fruitful mythology and thusly, Tolkien's work simply doesn't resonate in the same right smart. Nonetheless, Steefel is confident.

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"The books have been printed, distributed and pretty well record over there in the local language," helium same. "The movies were pretty towering up."

Although the game relies happening the hold licence, it may be the Hollywood blockbusters that do the game the most good. As is ofttimes the case, blockbusters around the world are blockbusters in Korea too. A lot of mass saw the trilogy and that has increased Tolkien's visibility in that country.

Steefel expects the Korean version of the game wish ultimately run a fewer weeks behind the Magnetic north American and European versions, in price of content. There is an fateful lag in translation. Due to the grandness of the European market and their partnership with Codemasters, they've spent to great lengths to make sure Europe – which includes a French and German variant – launch all content simultaneously with North America. Japan currently runs a distich weeks behind, and they expect the different territories to practice the comparable.

Turbine has opted to hold over translation for the Asian territories in-house and even now as they develop Book 12, they have people who are ready to make the adjustments necessary to launch the game in Korea.

"We're in the home stretch connected finishing development for Book 12, so that's exciting," Steefel said. "We try to take up a subject for each update, we loosely revolve about several things for some parts of our audience."

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Steefel was not yet fain to waste the palpebra off and unveil everything they hope to accomplish in Book 12, merely He did turn over us unrivalled hint.

"One of the things we're focusing on is customization for all of our players," he admitted, as he explained that increased customization and individuality would be a cornerstone. He also promises some tweaks and improvements to housing, and an magnified centerin on live events.

"I opine you'ray going to find an acceleration of live events activity for players," he told the States. "I personally deprivation to see that ramp up a lot between at once and Book 13."

Along top of localization, Book 12 and regular maintenance, the team is also working on support for DirectX10. Book 11 added it to their trial run host and the first Incarnation includes dynamic shadows, self-shadowing, improved mote effects and tweaks like the way H2O meets terrain.

"The future step is to come out building content that specifically takes vantage of DX10 shaders," he told us. He explained that they bequeath take it slowly to stool sure they're not putting too many resources into something that only a divide of their audience can enjoy. Even so, one place they may jump is with the increase of displacement maps to taxonomic group materials in the world. Helium gave the example of how they could urinate lapidate walls or bricks on houses appear to a greater extent realistic through this engineering science.

"The brave is best of breed, and A the technology changes, we want to trade right with it and stay best of breed," atomic number 2 said flatly.

In the next few weeks, Turbine will take the wraps bump off more of their particular plans for Book 12. Stay attuned to WarCry for all the details.

https://www.escapistmagazine.com/lord-of-the-rings-online-steefel-interview-on-localization-book-12/

Source: https://www.escapistmagazine.com/lord-of-the-rings-online-steefel-interview-on-localization-book-12/

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